New report defines the metaverse, how it's changing people's lives and why brands need to pay attention.
Wunderman Thompson Intelligence announces "Into the Metaverse" – a unique global report which serves as a playbook for brands and agencies, defining the metaverse and explaining its implications for brands.
Interest in the metaverse – a world in which digital and physical spaces are blurred – has grown significantly over the past year. As the world emerges from COVID-19, many are assessing the lasting impact of an increasingly screen-based existence and the impact of an accelerated convergence of the virtual and physical worlds.
The report is based on quantitative research with 3,000+ consumers including analysis of people's understanding of and attitudes towards the metaverse and views of 15 industry experts on the metaverse's impact on business.
The findings reveal global drivers such as the rise of gaming and the battle between companies such as Facebook, Roblox Corporation and Epic Games for dominance in this space.
Meta-trend highlights:
- MetaLives – the rise of virtual possessions, close connection between digital access and health and wellbeing, and technology's role in creativity and lifestyles.
- MetaSpaces – the emergence and growing popularity of new virtual venues and blended virtual/real world spaces, redefining home, events and vacations.
- MetaBusiness – the uplift in "gamevertising" and emergence of new retail frontiers.
Key findings:
- Global consumers' growing reliance on tech: 76% of all consumers surveyed say their everyday lives and activities now depend on technology.
- Technology dependence now informs every aspect of daily life: 64% of global consumers say their social lives depend on it; 50% that their wellbeing depends on it.
- Digital is redefining consumer/brand relationships: 62% of consumers say they feel closer when interacting with a brand digitally; 66% prefer it. 81% of global consumers agree that a brand's digital presence is as important as its in-store presence.
Naomi Troni, Global Chief Marketing and Growth Officer, Wunderman Thompson, says: "The time has come to stop thinking of the metaverse as solely a domain for gaming. Increasingly, it is a new social place that's here to stay."
Emma Chiu, Wunderman Thompson Intelligence Global Director says: "We're entering the era of the metaverse, where our virtual and physical realities converge. Our report offers a glimpse into how this is shaping our future and lessons for brands on entering this space."
Download the report here: https://www.wundermanthompson.com/insight/new-trend-report-into-the-metaverse
About Wunderman Thompson
At Wunderman Thompson we exist to inspire growth for ambitious brands. Part creative agency, part consultancy and part technology company, our experts provide end-to-end capabilities at a global scale to deliver inspiration across the entire brand and customer experience.
For more information, visit us at www.wundermanthompson.com
Simian Gets An Evolutionary Boost For Collaboration, Reveals “Teams”
Simian, the showreel-building, review & approval, and production asset management platform used globally by creative leaders, is kicking off this fall season with a substantial leap forward for collaboration and project management – with more updates on the way during the holidays!
The new feature, aptly dubbed “Teams”, makes it easier than ever for users to give project responsibilities to team members and clients alike. “You can never have too many options when it comes to permission levels,” says Jay Brooks, Simian’s Chief Technology Officer. “Teams provides a streamlined way to assign multiple users to a project at once.”
“Teams are very powerful, but creating one is effortless,” Brian Atton, Simian’s Chief Operating Officer explains. “Simply enter a Team name, add members, and then apply the newly made Team to any desired project. You can even invite temporary guests without changing settings for other projects or needing to create a new Team.”
“We love helping our clients by providing efficient tools to improve their workflow, and this has been a frequently requested feature as of late,” shares Kellie Atton, Head of Sales at Simian. “It feels great to get Teams out into the wild because I know it’s going to be tremendously helpful to everyone who uses it”.
Teams is now available exclusively to Simian’s enterprise clients. Simian plans to release more product upgrades and enhancements during Q4 2024 and 2025 for enterprise and non-enterprise users, continuing its ongoing evolution as the industry’s leading production asset management solution.
For more information on Simian upgrades and features, visit https://www.gosimian.com/
About Simian
Simian (