An Interview With VFX Supervisor, Mark Stasiuk, PhD
Co-Founder, Fusion CI Studios
Mark, by looking at your amazing reel you’d think yours would be one of the most talked about effects studios around, yet we don’t see Fusion CI Studios in the vfx news regularly – Why do you think that is?
We sort of operate under the radar I guess you could say. Most of our clients are not movie studios or creative agencies, rather they are other effects houses who are awarded shots requiring photo-realistic fluid or dynamic effects. We act as a resource for them, a service. CG fluids in particular continue to be really difficult to do well. Getting a realistic behavior and appearance for fluids requires dedicated research & development on a long-term basis and when studios only occasionally do fluids or effects work, it’s tough for them to get up to speed to produce high-end effects work within a limited timeframe and budget. As schedules and budgets shrink, this issue becomes more and more prominent. Because we specialize exclusively in dynamics, we’ve developed a stable of very advanced technologies and tools that deal with the typical problems inherent in fx work, and in cg fluids in particular. These tools allow us to create a much better look & natural behavior much faster than even very experienced effects artists can achieve. And we customize these tools to respond to our clients’ specific creative direction.
We work as our clients’ instant, plug ‘n play effects team and we fit really well into any studio’s pipeline. So we’re kind of absorbed into their studio. Many of our clients don’t usually disclose to their clients that Fusion is creating the effects, so our work is often uncredited and I guess that might be why you don’t hear too much about us.
Can you describe your ‘toolbox’ a bit more?
Fusion’s work is based on physics simulations, which give fx a particularly rich, organic look and a level of complexity and detail that you just can’t get any other way (except by maybe blowing up your own buildings). Our work over the years has consisted of a whole series of innovations, developed out of necessity because this area of vfx is so challenging – we’re always asked to create effects that aren’t fully covered by any of the off-the-shelf software. As a result, many of the effects Fusion has done have been “firsts” they haven’t been achieved before with off-the-shelf software. And have most typically been achieved through practical effects. Things like: large-scale fluid simulations, floods of water down a hallway, u/w explosions, hyper realistic rivulets of water draining down temple walls, air-entrainment trails underwater behind plunging bodies, and macro-style slow motion hyper-real splashes of paint and highly art-directable fluid morphing (which has had tens of thousands of hits on our Youtube channel.) Each one of these was a first in the field. You can see a list of some of the tools & plugins we’ve developed on our website in the r&d section.
We’re doing this by building custom functionality into off-the-shelf fluid solvers like RealFlow. For some of these effects, big studios like ILM have of course done them, but not with off-the-shelf software. In other cases, the effects themselves have not been done at all in the field, at least to our knowledge. So this illustrates a new and exciting path for the vfx industry that we’re on the cutting edge of – building proprietary innovation into off-the-shelf software packages. By not having to create our own physics solvers from scratch, we’re able to bypass a massive amount of overhead that’s taken on by teams of research scientists at large studios. Instead, we work with developers like Next Limit who are responsible for building the base solver that can be used by anybody. We then develop our own particular innovations that all