Saturday, February 25, 2017

Production and Post-Production Products and Services

Friday, Feb. 24, 2017

Writer-Director Nicolas Pesce’s debut feature, The Eyes of My Mother, which was finished  at Technicolor PostWorks New York, is a beautifully calibrated horror story of a young woman scarred by childhood tragedy.

Wednesday, Feb. 22, 2017

Hula Post, a leading supplier of post-production technology and support for motion pictures and television, has developed an all-in-one workstation for virtual reality content creation.

Tuesday, Feb. 14, 2017

Award-winning branded entertainment studio, BARK BARK, (barkbark.com) is excited to announce formal strategic partnerships with many of the industry’s foremost content creators in broadcast and digital entertainment.

Friday, Feb. 10, 2017

Cutters Studios (http://cuttersstudios.com) is very proud to announce the return of award-winning editor Cameron Yergler to its staff in Chicago.

Wednesday, Feb. 8, 2017

At the 2017 NAB Show, Symply, Inc. will demonstrate a broad range of high-performance digital storage solutions for global media and content creators, from the single editor to an entire facility.

Wednesday, Feb. 8, 2017

The team at Timber contributed their VFX/postproduction talents to 8 Super Bowl 2017 commercial campaigns this year. Timber’s Super Bowl commercials included spots for: Buick, H&R Block, Snickers, Synovus, and multiple spots for T-Mobile.

Wednesday, Feb. 8, 2017

The team of mixers and sound designers at Eleven contributed their talents to 7 Super Bowl 2017 spots this year. Eleven’s Super Bowl commercials included spots for: API, Buick, H&R Block, SoCal Honda, T-Mobile and Wix.

Tuesday, Feb. 7, 2017

The rapidly improving resolution and sensitivity of today’s smartphones is propelling them towards becoming an ubiquitous alternative for cinematography.

Tuesday, Feb. 7, 2017

ASSIMILATE today announced its most aggressive products update to date with an open-Beta for SCRATCH 8.6 and the SCRATCH VR Suite 8.6, the latest versions of its advanced, real-time post-production tools and workflow -- VR/360 and 2D/3D content, from dailies, to conform, grading, compositing, and