Sergio Mishchenko, a multi-talented virtuoso, who has been doing VFX, 3D, directing and cinematography for a number of years, did a talk at the recent Blender Conference here last week, with his different approach to the pipeline, and exciting work.
Aside from showing his award-winning projects, he talked about a different approach to the conventional pipeline. One of the things he highlighted about the established process is its linear nature. He argued that fundamentally the goal of different departments is to make good-looking final images, so, naturally, at times they should work concurrently. And he added that while the usual methodology works well in some cases, in others it is detrimental to efficiency, and at times may even affect the quality.
While live-action projects are only a bit different when it comes to this method, for CG projects Sergio treats the entire pipeline as one continuous fluid process, and in most circumstances he prefers to do preliminary color grades way in advance, as well as have comping scripts made during CG tests. The methodology of looking a few steps ahead saves a lot of time later on, by avoiding bumps and bottlenecks, and eases the process when, naturally, the entire team is a bit burned out after having been on a project for some time. As a result, instead of having the usual ‘crunch time’ period and weekend work, the final stage is often just plug-and-play and polishing.
Sergio also stressed the importance of understanding different disciplines, going beyond the scope of a 3D generalist, which includes understanding cinematography, grading, compositing, design and fine art, demonstrated in the examples he showed. This is the prerequisite to such a pipeline, specifically, to have at least one person competent in these things.
He continued that this understanding not only improves the quality of the images coming from an individual, but also allows one to become indispensable in any pipeline as well as to make deliberate choices.
Commercial for a Twitch streamer generated an overwhelming audience reaction, inspiring Sergio to begin developing this 'Nous' episodic.
SanDisk "Spare One" commercial Credits: Director/DP – Sergio Mishchenko | Producer – Sergio Mishchenko, Rahil Alimohammad | AC – Xavier Goins | Gaffer – Sharon Zhang |
Grips – Alex Lilburn, David Boo, Ryan Wang | Swing – Omar Mugeem | Sound – Paolo Canuto | Editor/Colorist – Sergio Mishchenko | All VFX – Sergio Mishchenko | Music – Serj Gdanian | Sound Design – Maurizio Bergmann
About Sergio Mishchenko
Sergio discovered his passion for the arts early on when he started practicing the electric guitar, developing his discipline, as well as playing in bands and recording ideas. After he discovered Fine Arts at Kapiolani Community College in Hawaii, he went on and started studying and practicing entertainment design, photography, cinematography, directing, and 3D on his own, and also began his visual effects path. Later, his journey evolved and was spurred on by an insatiable curiosity and an unyielding determination to understand the industry practice as well as his own path.
Over the years, Sergio has honed his craft through diverse projects ranging from high profile commercials for SanDisk, Honda and many others to TV shows like Righteous Gemstones and Watchmen, various projects for Mariah Carey, Tyler the Creator, Summer Walker and many more, as well as independent passion projects such as his all-CG series “Nous.” His portfolio is a testament to his versatility, encompassing everything from jaw dropping visual effects to intricately crafted digital worlds.
What sets him apart is the combination of his technical prowess and the ability to infuse every project with a sense of narrative depth and emotional resonance. Whether Sergio is creating photorealistic characters or crafting otherworldly landscapes, there's always a sense of humanity and soul in his work, a quality that resonates deeply with audiences around the globe.