Scott Knowlton and Noah Lydiard, co-owners of Conductor Productions, have recently announced the merger of Engine Room Edit and Brewhouse VFX into Conductor. With the merger, Knowlton and Lydiard will share ownership and leadership responsibilities for the expanded Conductor Productions, a full-service production and post company.
Conductor’s new structure provides an opportunity for Knowlton and Lydiard to offer clients full service production expertise under one roof, while also providing essential a la carte production and postproduction services. “For 13 years Engine Room Edit has served the production community with innovative editorial and visual effects,” said Knowlton. “This strengthened connection with Conductor gives clients opportunities to bring editorial into a project earlier in the production process. We believe it’s a valuable creative option for our clients.”
Lydiard added, “By formalizing this new relationship, our clients can pick and choose the services they need. Our in-house staff will now have the flexibility to be involved with projects from the idea phase to the edit suite, as well as provide targeted expertise at specific points in the pipeline. With the experience of our combined staff, Conductor Productions can fulfill the specific needs of our clients- whether they prefer one stop full service or a unique boutique experience.”
The company will continue to provide a collaborative atmosphere for clients to create their commercial, broadcast, web and film projects. “Scott and Noah saw an opportunity to consolidate and strengthen the Conductor brand, and 2019 seemed to be the right time to take this next step,” said Don Packer, co-founder of all three companies. “I am proud of my role in the creation of these businesses and I’m thrilled that Scott and Noah are taking the reins of the new Conductor Productions. It will be exciting to see where these two seasoned professionals will take this new venture.”
Nintendo reports lower profits as demand drops for its aging Switch console
Nintendo, the Japanese video game maker behind the Super Mario franchise, said Tuesday that its profit fell 60% in the first half of the fiscal year, as demand waned for its Switch console, now in its eighth year since going on sale.
Kyoto-based Nintendo Co. reported a 108.7 billion yen ($715 million) profit for the April-September period, as sales slipped 34% from the previous year to 523 billion yen ($3.4 billion).
More than 74% of its sales revenue came from overseas, according to Nintendo, which didn't break down quarterly numbers.
Global Switch sales during the period dropped to 4.7 million machines from 6.8 million units the previous year.
But Nintendo said in a statement that Switch sales were still growing and vowed to stick to its goal of selling a Switch console to each and every individual, not just one Switch per every household.
Nintendo stuck to its earlier projection for a 300 billion yen ($2 billion) profit for the full fiscal year through March 2025, down nearly 29% from the previous fiscal year.
Annual sales were forecast to drop 23% to1.28 trillion yen ($8.4 billion).
It also lowered its Switch sales projection for the fiscal year to 12.5 million units from an earlier forecast to sell 13.5 million.
Nintendo and other game and toy makers rake in their biggest profits during the Christmas shopping season, as well as New Year's, a holiday celebrated with fanfare in Japan, when children receive cash gifts from grandparents and other relatives.
Nintendo has not yet announced details on a successor to the Switch.
Among its million-seller game software titles for the fiscal half were "Paper Mario RPG," which sold 1.95 million units since going on sale in May, and "Luigi Mansion 2... Read More