Friday, Aug. 19, 2016

This is the first in a series of VR & AR sponsored features.  

In SHOOT’s just released Mid-year Survey, Vic Palumbo, partner, director of production at Deutsch, noted that the industry has seen virtual reality and augmented reality go mainstream. Regarding VR and AR...

Friday, Apr. 1, 2016

Workflow has always been a key component to production and post. In fact, as digital took over from analogue, the shifts in workflow were all pain points that took years to resolve. The same thing happened when standard definition switched to high definition, a path that relied on manufacturers...

Monday, Oct. 26, 2015
As part of our Directors Issue mix, here is a sponsored profile in which Tröll Pictures’ Peter Steinzeig discusses recent projects from the company’s directors, and the challenges facing him and his shop in an ever evolving marketplace.
 

Peter Steinzeig
...

Friday, Aug. 14, 2015

Video dominates the media landscape...not just on your TV but on your smartphone, tablet, desktop and laptop computer. It’s broadcast, streamed and sent over satellite and cable. That’s great news for the creative people who make content and the audiences that consume it and equally great news...

Friday, Mar. 27, 2015

UltraHD 4K is here. Within a short period of time 4K cameras and UltraHD TV sets have arrived at film/TV industry events, from the Consumer Electronics Show (CES) to the National Association of Broadcasters (NAB).

Video has become a predominate means of entertainment and communication....

Friday, Jan. 30, 2015

Nearly 100 years of movies being shot and finished in film created a workflow that has been the standard. With the addition of color and sound, the workflow adapted, but that workflow has endured for decades.

Even the advent of videotape in the late 1960s (remember Quad?) didn’t much...

Friday, Oct. 17, 2014

Film has been around for over 100 years and, for most of those years, the workflow from camera to silver screen has been relatively stable. Hollywood and everyone who works on films – and TV and commercials – got comfortable with knowing the path from Points A to Z. Then along came digital that...

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