New capabilities supported by 4 key hires--chief experience officer Alex Wills, chief brand officer Alex Schneider, global strategy director Anna Fogg, global director of creative tech Aleissia Laidacker
Global creative production studio The Mill, known for its legacy in visual effects and post, is further evolving its offering to incorporate creative strategy and ideation, production, and experiential marketing.
CEO Josh Mandel said, “The expansion of our business offering comes in response to the new challenges faced by brands looking to reach and engage audiences in new and emerging spaces online and virtually. These spaces are creating new opportunities to shape a consumer experience that demands the latest in visual effects and tech enhanced storytelling.”
The development is underpinned by the hiring of several senior figures from the advertising agency and creative technology world to drive these new capabilities forward; Alex Wills as chief experience officer, Alex Schneider as chief brand officer, Anna Fogg as global strategy director and Aleissia Laidacker as global director of creative technology.
As chief experience officer, Wills will be responsible for defining The Mill’s future role in developing transformative experiences for audiences, brands and fan cultures. He comes to The Mill with a wealth of experience in defining brand strategies and new audience experiences that hinge on innovative thinking and emerging technologies. He has played an integral senior leadership role in building innovation at R/GA and AKQA, partnering with brands such as Nike, Google, Guinness and Beats by Dre.
Chief brand officer Schneider joins The Mill from Wednesday Agency Group, where he was global CEO. Schneider is a seasoned marketing executive with over two decades of experience helping grow creative agencies, brands and content studios. Prior to joining Wednesday, Alex was the managing director of R/GA Portland, and held senior leadership roles at Deutsch LA and 72andSunny. In his new role, Schneider will focus on ensuring The Mill is able to meet the creative challenges of brand partners across the gaming, fashion, automotive, technology and lifestyle industries, harnessing and developing The Mill’s creative strategy and production practices and global capabilities. He will also lead global expansion plans as The Mill explores new territories.
Fogg, newly appointed global strategy director, will be working with clients to define the trends in culture and behavioral shifts impacting modern audiences as they migrate into new spaces online. Bringing together the cross disciplinary skills of The Mill across technology, brand storytelling and visual effects to create strategic solutions that cement brands in culture. Fogg has 15 years of strategic experience in creative agencies working for VCCP, Cheill and Naked Communications before joining The Mill.
To further bolster The Mill’s investment in the emerging technology and experiential marketing space, Laidacker has joined The Mill with a focus on developing the company’s offering across Augmented/Virtual Reality, AI, game development and immersive technologies. Previously at Magic Leap and Ubisoft, Laidacker has over 20 years of experience at the forefront of technology-based media and entertainment.
The production studio now has three connected business sectors underpinned by the brand’s legacy at the intersection of art and technology; Visual Effects, Creative Production and Experiences. The production business has grown to include over 40 rostered directors and creative strategists, that will be working with brands and agencies across linear film and immersive and interactive experiences.
This evolution of the business is in response to the changing media landscape of the past 12-months. The Mill has already been working directly with brands such as HBO, EA, Amazon and Spotify on award-winning campaigns across the interactive and experiential marketing space.
Chief experience officer Wills shared, “Our goal is to ideate and produce innovative content and experiences that draw on our 30-year legacy of visual storytelling and unique understanding of modern audiences. Emerging technology allows brands, products, and entertainment properties to move ever closer to their audience in new ways. We’ll be building out our capabilities to work across every medium from filters and real-time avatars through AR and VR to magical full-blown location-based experiences. We have actively been building an Experimental Design Studio and Real-Time 3D powered Creative Technology team, in order to rapidly scale our offering to further bring our world class CG craft into interactive experiences, enabling us to deliver next generation audience experiences.”
More Than A Game: Bringing Sincere Representation Of The Shawnee Tribe To Civilization 7
Shawnee Tribe Chief Ben Barnes grew up playing video games, including "probably hundreds of hours" colonizing a distant planet in the 1999 title Sid Meier's Alpha Centauri.
So when that same game studio, Firaxis, approached the tribal nation a quarter-century later with a proposal to make a playable character out of their famous leader Tecumseh in the upcoming game Civilization 7, Barnes felt a rush of excitement.
"I was like, 'This can't be true,'" Barnes said. "Do they want us to participate in the next version of Civilization?"
Beloved by tens of millions of gamers since its 1991 debut, Meier's Civilization series sparked a new genre of empire-building games that simulated the real world while also diverging into imaginary twists. It has captivated nerdy fans like Elon Musk, Mark Zuckerberg and a young Barnes with its intricate and addictive gameplay and rich historical context.
Choosing among leaders that can range from Cleopatra to Mahatma Gandhi, players build a civilization from its first settlement to a sprawling network of cities, negotiate with or conquer neighbors, and develop trade, science, religion and the arts. Circana, which tracks U.S. game sales, says it's the bestselling strategy video game franchise of all time.
But things have changed since the early days of Civilization. Of course, video game technology has advanced, but so too has society's understanding of cultural appropriation and the importance of accurate historical framing.
Firaxis dropped plans to add a historical Pueblo leader in 2010 after tribal leaders objected. The game incorporated a Cree leader in 2018 but faced public criticism in Canada after its release.
Developers knew that to properly represent the Shawnee leader, they would... Read More