Tribeca Games and Kill Screen have partnered to launch the Tribeca Games Festival, an event that will bring together New York City’s passionate gaming community to examine where games have been and what comes next in the race to innovate in the world’s most popular medium. Sitting at the intersection of games, entertainment and culture, the festival will include behind-the-scenes looks back at some of the most fascinating games of the past year, and conversations with cultural leaders and game industry insiders, including a session with legendary game creator, Hideo Kojima. The inaugural Tribeca Games Festival will take place April 28-29 during the Tribeca Film Festival at The Tribeca Festival Hub at Spring Studios.The Tribeca Film Festival runs April 19-30.
Kojima is widely celebrated as the godfather of the stealth action game genre, having created the Metal Gear franchise 30 years ago this July. He was awarded the Game Developers Choice Awards’ Lifetime Achievement Award in March 2009, inducted into the Academy of Interactive Arts and Science’s Hall of Fame in February 2016 and, most recently received The Game Awards’ Industry Icon Award this past December. Kojima leads a robust schedule of conversations to take place at the Festival, including additional keynote conversations given by Quantum Break, Alan Wake and Max Payne creator Sam Lake and BioShock director/writer Ken Levine, a celebration of the 25th anniversary of virtual reality-themed movie The Lawnmower Man with filmmaker Brett Leonard, principal filmmaker for VR at Google Jessica Brillhart, and Cy Wise from Job Simulator’s Owlchemy Labs, and discussions with developers of recent and upcoming games such as Overwatch, The Banner Saga, Firewatch, The Stanley Parable, Watch Dogs 2, and What Remains of Edith Finch.
The festival will kick off with the New York premiere of Telltale Games’ first-ever crowd play of Marvel’s Guardians of the Galaxy: The Telltale series, Episode 1 and a concert headlined by British electronic producer and multi-instrumentalist Mura Masa. Fresh off a Coachella performance, Mura Masa will light up the Tribeca Festival Hub at Spring Studios with the sounds of the future, bringing his Billboard-topping music to an audience of over 500.
“Five years ago, Tribeca was the first film festival to welcome gaming to the official program. Since then, we’ve continued to support the storytellers who have propelled it to become the world’s most popular and growing medium,” said Jane Rosenthal, co-founder and executive chair of the Tribeca Film Festival. “Through Tribeca Games, with Kill Screen, we will create a can’t-miss event that will bring together the most creative and innovative creators, thought leaders, and insiders from the gaming world and beyond.”
The Tribeca Games Festival program includes “X Post Conversations,” a series of cross-cultural conversations, each pairing a creator from the gaming community with someone of equal stature from an outside field; “Retro Active,” a series of talks that take a look back on some of the greatest titles from 2016, exploring every element from art, design and sound to storytelling; “Sneak Peeks,” previews of new and unreleased work from some of the most dynamic independent game studios from around the world, and an interactive arcade allowing attendees to get hands-on with new and unreleased games. Additional speakers and game titles will be announced soon.
Tickets for the Tribeca Games Festival are $40 and will go on sale today, March 29, here. Tickets for opening night are sold separately for $30. A limited amount of tickets that include an entry window for Tribeca Immersive, the Tribeca Film Festival’s event for virtual reality and interactive installations, will also be available for $70.
In 2011, Tribeca was the first film festival to welcome gaming to the official program with the World Premiere of L.A. Noire, a detective-based Xbox 360 and PlayStation 3 (PS3) game. It has continued to support artists in the gaming world with the premiere of Beyond: Two Souls, a PS3 fantasy role-playing game led by Oscar® nominee Ellen Page (2013); a panel series on innovation and storytelling in gaming with League of Legends’ designers, artists, producers, and musicians (2015); a partnership with Games for Change that illustrated how new and innovative platforms can serve the social good with participants including Morgan Spurlock, Pulitzer Prize-winning authors Nicholas Kristof & Sheryl WuDunn (A Path Appears), chief scientist of Oculus VR Michael Abrash, and the developers of Rovio’s blockbuster mobile game Angry Birds (2015, 2016); and more.
The Tribeca Games Festival program follows:
OPENING NIGHT
A celebration of games, play and interactivity set to the music of British electronic producer and multi-instrumentalist Mura Masa, who inspires game makers and players globally, and an exclusive Telltale crowdplay experience
KEYNOTE CONVERSATIONS
Intimate conversations some of the top game creators on the future of games and storytelling.
Hideo Kojima
The legendary creator of the Metal Gear franchise, on what’s next for him and the influences of cinema on his work.
Ken Levine
Director and Writer of the BioShock series, Levine reflects on his two decades in videogames and the legacy his work has created for interactive story-telling.
Sam Lake
The creator of Max Payne, Alan Wake and Quantum Break, on his unique approach to storytelling in games.
X POST CONVERSATIONS
Cross-cultural conversations, pairing a creator of the gaming community with leading artists and filmmakers.
Winslow Porter, Milica Zec and Tracy Fullerton
Virtual reality directors Winslow Porter and Milica Zec and Director of USC’s Game Innovation Lab Tracy Fullerton discuss how to create real-world environmental awareness in digital worlds
Ian Dallas
Giant Sparrow’s creative director Ian Dallas takes the stage to discuss his upcoming game, What Remains of Edith Finch. Combining a family drama with famous supernatural Japanese tales, he will discuss how creators are making mysticism relevant to the modern world.
Robin Hunicke with Maureen Fan
Robin Hunicke, founder of indie studio Funomena, and Baobab Studios CEO Maureen Fan show how to create delight and joy in VR
RETRO ACTIVE
By breaking down each title piece by piece – exploring every element from art, design and sound to storytelling – we take a look back on the some of the greatest titles from 2016.
Firewatch / Campo Santo
The Firewatch team at Campo Santo dissects their award-winning debut with a focus on narrative design with writer and studio director Sean Vanaman.
Overwatch /Michael Chu
Overwatch senior game designer Michael Chu discuss how characters come into being in one of the best-selling PC games of all-time.
The Stanley Parable / Davey Wreden
The Stanley Parable creator Davey Wreden on how he designs virtual spaces that are perfectly suited for his unique narratives and how that’s pushed him to explore the everyday.
The Banner Saga / John Watson
Stoic co-founder John Watson on how classic films like Disney’s Sleeping Beauty inspired the Norse world of The Banner Saga series
Watch Dogs 2 / Jonathan Morin
Watch Dogs 2 creative director Jonathan Morin tackled issues like surveillance, the Silicon Valley housing crisis, and diversity in tech in their ground-breaking title. He’ll talk about how the team built a simulation where everything is connected.
SPECIAL CONVERSATIONS
25th Anniversary of The Lawnmower Man + The Past, Present & Future of VR
Celebrating the 25th Anniversary of The Lawnmower Man, a special conversation on how Lawnmower Man influenced a generation of digital creators and to how capture images of the future with the tools of today with Brett Leonard, director of The Lawnmower Man, Jessica Brillhart, Principal Filmmaker for VR at Google, and Cy Wise from Job Simulator’s Owlchemy Labs.
SNEAK PEEK AND THE ARCADE
A preview of new and unreleased work with some of the most dynamic independent game studios from around the world like Might & Delight, Finji Games, and Giant Sparrow, and additional hands-on play with unreleased and newly-released titles.
Robert Eggers and Willem Dafoe Reunite For “Nosferatu”
When Willem Dafoe enjoys working with a filmmaker, he'll often jump at the chance to do it again.
The list of directors with whom the 69-year-old has worked with more than once is extensive, including Wes Anderson,Yorgos Lanthimos,Paul Schrader,Lars von Trier and, now for a third time, Robert Eggers. "If it's good, you come back," Dafoe said plainly.
The pair spoke about Eggers' adaptation of "Nosferatu" that hits theaters Wednesday, some of the challenges they faced making "The Lighthouse" โ their first project together released in 2019 โ and the unique relationship that exists between actors and directors.
The interview has been edited for clarity and brevity.
Q: Willem, I read that you called Robert after you saw "The Witch." What did you say?
DAFOE: I want to meet you and I want to know who this filmmaker is.
Q: What is it about him that keeps bringing you back?
DAFOE: Well, if it's good, you come back. When I saw "The Witch," I thought, "Wow, this is a film about a period that I'm not particularly knowledgeable about, but I enter it so easily. This is relevant. It's rooted. It's my story. I'm with these people."
That's quite an incredible trick because a lot of period films, they're always pointing to themselves. They're always sending messages. They're always showing. This had a kind of energy and the kind of physicality and sensuality that I thought, "Who does this? I gotta see this guy." And then I had a wonderful experience in "The Lighthouse" and I played a part that was really fun in "The Northman." So, when he wants to do this passion project and offers me this beautiful role of Professor Von Franz, I say,... Read More