It’s a time of transition for the video game industry.
With last year’s launch of the Wii U, the impending arrival of the PlayStation 4 and the likelihood of a new Xbox on the horizon, the next generation of video game consoles is nearly here.
However, more than half of the attendees at this week’s Game Developers Conference in San Francisco identify themselves as indie developers and their next creations will be for smartphones and tablets. So when it comes to the next generation of consoles, the question on their minds doesn’t seem to be “What’s next?” but rather “Who cares?”
The schedule for this year’s GDC illustrates the dramatic changes that are reshaping the gaming industry, an evolution that’s as much about business models as it is about pixels. GDC organizers have added a summit on free-to-play games, plan talks on topics like crowd funding and micro-transactions, and are presenting panels with such titles as “Making Money with Mobile Gaming” and “Why Won’t FarmVille Go Away?”
For the past 15 years, the Independent Games Festival has served as the Sundance of GDC, specifically honoring and highlighting the work of indie developers. But the lines have increasingly blurred between the IGF and GDC, the 27-year-old conference that serves as the largest gathering of the gaming industry in the U.S. outside the Electronic Entertainment Expo in Los Angeles.
Simon Carless, executive vice president at UBM Tech Game Network, which hosts GDC, IGF and several other technology conferences throughout the year, said 58 percent of developers surveyed by organizers plan to release their next game for tablets and smartphones. That’s a big switch from 15 years ago when GDC was known as CGDC — the Computer Game Developers Conference.
“I think what we’re seeing is that there’s many more small developers,” said Carless. “For example, 53 percent of developers identify as an indie developer and 46 percent of those surveyed work at companies with 10 employees or less. It’s simply a fact that people are more excited by platforms where there’s a low barrier for entry.”
Sony is angling to reignite developers’ enthusiasm with the PlayStation 4.
When the Japanese electronics giant announced the PS4 during a splashy press conference in New York last month, Sony boasted that the successor to the PS3 would essentially be a “supercharged PC,” a platform that would make it easier for developers to create and sell games. Sony plans to detail more about the PS4’s technology during a Wednesday panel at GDC.
Nintendo will also be on hand with a Wednesday session outlining easier ways for developers to make apps for the Wii U, the touchscreen controller system that kicked off the latest generation of consoles last year but has failed to catch fire the way the original Wii did when it launched in 2006.
Microsoft will likely wait to tease how it plans to succeed its Xbox 360 console and camera-based Kinect system until E3 in June, although the company has scheduled several talks at GDC this week, including how to create games for Windows smartphones and second-screen experiences for Xbox SmartGlass, its companion app that connects mobile devices to Xbox 360s.
Meggan Scavio, general manager of GDC, said 23,000 attendees are expected at this year’s conference, which kicked off Monday at the Moscone Convention Center and continues through Friday. While an increasing number of game makers are more interested in creating the next “Minecraft” instead of the next “Call of Duty,” Scavio noted that so-called triple-A games continue to have a place at the conference.
“We’re still talking about all the really big titles,” said Scavio. “We’ve got talks on ‘Dishonored,’ ‘Borderlands 2’ and ‘Assassin’s Creed III.’ Bungie is going to be talking about ‘Destiny.’ The guys from ‘The Walking Dead’ game are doing panels. Hideo Kojima is going to be there. It’s not indie central yet.”
In perhaps the most impressive indication of indie dominance, the artsy PS3 platform game “Journey” is up for the most awards at Wednesday’s Game Developers Choice Awards, which honor the best titles of the past year and are selected by a jury of game creators. “Journey” was designed by thatgamecompany, a studio that went indie last year.
Hwang Dong-hyuk On Season 2 of “Squid Game,” Wrapping Production on Season 3; What’s Next?
Viewers may gasp, cringe or cry out watching characters die on Netflix's "Squid Game," but those simulated deaths have a different effect on its creator, writer and director. Instead, Hwang Dong-hyuk feels happiness seeing them go.
The show has a huge cast and Hwang says it was "really difficult" to manage everyone on set.
As characters would die, Hwang recalls saying to the actors on their last day, "'Oh no! How sad! I won't see you tomorrow,' but I was always smiling inside."
"Squid Game" season two premieres Thursday. It once again stars Lee Jung-jae and centers around a secret competition in South Korea that targets people in debt and the winner gets a big cash prize. What they don't know is that losing the game is deadly.
Hwang originally conceived of the show 15 years ago as a two-hour film but it failed to gain traction with financiers or even interested actors. He put it aside and worked on other films instead. He then had the idea to make it a TV series instead and took the project to Netflix. There, it could reach a wide audience.
"I never in my wildest dream thought it was going to be this huge," said Hwang, who spoke about the show and what comes next. Answers have been edited for clarity and length.
Q: What have you learned from "Squid Game"?
HWANG: I learned that I shouldn't give up. If you love something and if you want to create something, it might not work now, but the time might come later. Or that idea could be the source of inspiration for something else.
Q: You've already finished filming season three of "Squid Game." Have you thought about what your next project will be?
HWANG: I'm afraid to talk... Read More