It’s a time of transition for the video game industry.
With last year’s launch of the Wii U, the impending arrival of the PlayStation 4 and the likelihood of a new Xbox on the horizon, the next generation of video game consoles is nearly here.
However, more than half of the attendees at this week’s Game Developers Conference in San Francisco identify themselves as indie developers and their next creations will be for smartphones and tablets. So when it comes to the next generation of consoles, the question on their minds doesn’t seem to be “What’s next?” but rather “Who cares?”
The schedule for this year’s GDC illustrates the dramatic changes that are reshaping the gaming industry, an evolution that’s as much about business models as it is about pixels. GDC organizers have added a summit on free-to-play games, plan talks on topics like crowd funding and micro-transactions, and are presenting panels with such titles as “Making Money with Mobile Gaming” and “Why Won’t FarmVille Go Away?”
For the past 15 years, the Independent Games Festival has served as the Sundance of GDC, specifically honoring and highlighting the work of indie developers. But the lines have increasingly blurred between the IGF and GDC, the 27-year-old conference that serves as the largest gathering of the gaming industry in the U.S. outside the Electronic Entertainment Expo in Los Angeles.
Simon Carless, executive vice president at UBM Tech Game Network, which hosts GDC, IGF and several other technology conferences throughout the year, said 58 percent of developers surveyed by organizers plan to release their next game for tablets and smartphones. That’s a big switch from 15 years ago when GDC was known as CGDC — the Computer Game Developers Conference.
“I think what we’re seeing is that there’s many more small developers,” said Carless. “For example, 53 percent of developers identify as an indie developer and 46 percent of those surveyed work at companies with 10 employees or less. It’s simply a fact that people are more excited by platforms where there’s a low barrier for entry.”
Sony is angling to reignite developers’ enthusiasm with the PlayStation 4.
When the Japanese electronics giant announced the PS4 during a splashy press conference in New York last month, Sony boasted that the successor to the PS3 would essentially be a “supercharged PC,” a platform that would make it easier for developers to create and sell games. Sony plans to detail more about the PS4’s technology during a Wednesday panel at GDC.
Nintendo will also be on hand with a Wednesday session outlining easier ways for developers to make apps for the Wii U, the touchscreen controller system that kicked off the latest generation of consoles last year but has failed to catch fire the way the original Wii did when it launched in 2006.
Microsoft will likely wait to tease how it plans to succeed its Xbox 360 console and camera-based Kinect system until E3 in June, although the company has scheduled several talks at GDC this week, including how to create games for Windows smartphones and second-screen experiences for Xbox SmartGlass, its companion app that connects mobile devices to Xbox 360s.
Meggan Scavio, general manager of GDC, said 23,000 attendees are expected at this year’s conference, which kicked off Monday at the Moscone Convention Center and continues through Friday. While an increasing number of game makers are more interested in creating the next “Minecraft” instead of the next “Call of Duty,” Scavio noted that so-called triple-A games continue to have a place at the conference.
“We’re still talking about all the really big titles,” said Scavio. “We’ve got talks on ‘Dishonored,’ ‘Borderlands 2’ and ‘Assassin’s Creed III.’ Bungie is going to be talking about ‘Destiny.’ The guys from ‘The Walking Dead’ game are doing panels. Hideo Kojima is going to be there. It’s not indie central yet.”
In perhaps the most impressive indication of indie dominance, the artsy PS3 platform game “Journey” is up for the most awards at Wednesday’s Game Developers Choice Awards, which honor the best titles of the past year and are selected by a jury of game creators. “Journey” was designed by thatgamecompany, a studio that went indie last year.
Gene Hackman Died Of Heart Disease; Hantavirus Claimed His Wife’s Life About One Week Prior
Actor Gene Hackman died of heart disease a full week after his wife died from hantavirus in their New Mexico hillside home, likely unaware that she was dead because he was in the advanced stages of Alzheimer's disease, authorities revealed Friday. Both deaths were ruled to be from natural causes, chief medical examiner Dr. Heather Jarrell said alongside state fire and health officials at a news conference. "Mr. Hackman showed evidence of advanced Alzheimer's disease," Jarrell said. "He was in a very poor state of health. He had significant heart disease, and I think ultimately that's what resulted in his death." Authorities didn't suspect foul play after the bodies of Hackman, 95, and Betsy Arakawa, 65, were discovered Feb 26. Immediate tests for carbon monoxide poisoning were negative. Investigators found that the last known communication and activity from Arakawa was Feb. 11 when she visited a pharmacy, pet store and grocery before returning to their gated neighborhood that afternoon, Santa Fe County Sheriff Adan Mendoza said Friday. Hackman's pacemaker last showed signs of activity a week later and that he had an abnormal heart rhythm Feb. 18, the day he likely died, Jarrell said. Although there was no reliable way to determine the date and time when both died, all signs point to their deaths coming a week apart, Jarrell said. "It's quite possible he was not aware she was deceased," Jarrell said. Dr. Michael Baden, a former New York City medical examiner, said he believes Hackman was severely impaired due to Alzheimer's disease and unable to deal with his wife's death in the last week of his life. "You are talking about very severe Alzheimer's disease that normal people would be in a nursing home or have a nurse, but she was taking care... Read More