Ben Williams has been named global chief creative experience officer of TBWAWorldwide. Williams will lead TBWA’s global creative core, a roundtable composed of CCOs from the collective’s top agencies, which also includes chief innovation officer Luke Eid, chief strategy officer Agathe Guerrier and global creative chair John Hunt. Williams will engage with TBWA’s top global clients, some of which include adidas, Apple, McDonald’s, Nissan, PepsiCo and Philips. He will begin in January 2022, initially based in New York, with a move to Los Angeles later in the year.
Williams joins from R/GA, where he was responsible for driving the creative output for advertising, digital product, service and experience initiatives for leading brands. He has 25 years of experience in experience design, advertising and innovation. As global chief experience officer at R/GA, he led the creative output for digital product, service and experience initiatives for brands like Nike, Google, American Express, Samsung and Equinox. There, he led teams of strategists, designers, and writers to deliver world-class experience strategy, concept development, and creative execution for clients. Some of Williams’ most notable projects include the Nike+ FuelBand, the wearable that paved the way for the entire digital sport and fitness category; Nike+ Running, the app which gave a global community a new way to experience running; A/R Jordan, which leveraged augmented reality to reimagine the sneaker drop, putting Air Jordan sneakers back to the top of people’s minds and creating the first way for people to purchase directly within Snapchat; an evolution of Oprah’s Book Club, where he and a team created a platform to bridge the physical and digital for a more connected reading experience; and a reinvention of Converse.com that blurred the line between content and commerce.
Earlier this year, TBWA evolved its trademarked Disruption methodology to multiply its impact, both upstream on clients’ businesses and downstream on all brand experiences in a strategic operating system upgrade called DisruptionX. Williams will partner with TBWA’s creative leaders around the world to set the vision for how Disruption is creatively expressed across every touchpoint of a brand, ranging from advertising to events, interactive commerce platforms to product design, physical stores to services, and everything in between, guided by a powerful brand platform that sets the stage for transformative growth. He’ll also explore and build experiences across the 25 emerging spaces identified within TBWA’s global innovation platform NEXT.
“The Disruption Company rang true to me as a creative. I believe creativity has the power to solve business and human challenges in today’s world–not just marketing or communication problems–and yet few recognize its full potential,” said Williams. “Throughout my career, I’ve worked to disrupt the expected, the status quo, and do that through design, technology, experience, commerce and advertising. To be able to do those things within a company that sees Disruption as the antidote to incrementalism is exciting. We share a vision for the future of creativity and the scale and measurable impact our work can have in the world.”
TBWAWorldwide CEO Troy Ruhanen related that “when seeking our next global creative leader, we wanted to find someone who understood the power of Disruption and would see its potential in the context of our ever-expanding creative canvas, separating our clients from the conventions of their categories and placing them in a category of one.”
Ruhanen continued, “Ben’s ability to redefine categories, to innovate and create products that influence culture make him the right choice for our collective. His work sits at the nexus of advertising, experience design and innovation. He will set an inspiring vision, unifying the breadth of creative skills within the collective, as well as attracting talent who are eager to create the new and invent ways for people to experience brands.”
Prior to his R/GA tenure, Williams spent a number of years at both Publicis and AKQA. Before moving to the U.S. from Australia, Williams partnered with agencies large and small before founding his own design studio that represented brands such as Ford, Yellow Pages, Toyota, Kraft, Subaru, Quiksilver, and Sneaker Freaker magazine. He also spent 10 years leading the creative design and execution of digital platforms and experiences for the biggest touring music festival in the world, Big Day Out.
Rom-Com Mainstay Hugh Grant Shifts To The Dark Side and He’s Never Been Happier
After some difficulties connecting to a Zoom, Hugh Grant eventually opts to just phone instead.
"Sorry about that," he apologizes. "Tech hell." Grant is no lover of technology. Smart phones, for example, he calls the "devil's tinderbox."
"I think they're killing us. I hate them," he says. "I go on long holidays from them, three or four days at at time. Marvelous."
Hell, and our proximity to it, is a not unrelated topic to Grant's new film, "Heretic." In it, two young Mormon missionaries (Chloe East, Sophie Thatcher) come knocking on a door they'll soon regret visiting. They're welcomed in by Mr. Reed (Grant), an initially charming man who tests their faith in theological debate, and then, in much worse things.
After decades in romantic comedies, Grant has spent the last few years playing narcissists, weirdos and murders, often to the greatest acclaim of his career. But in "Heretic," a horror thriller from A24, Grant's turn to the dark side reaches a new extreme. The actor who once charmingly stammered in "Four Weddings and a Funeral" and who danced to the Pointer Sisters in "Love Actually" is now doing heinous things to young people in a basement.
"It was a challenge," Grant says. "I think human beings need challenges. It makes your beer taste better in the evening if you've climbed a mountain. He was just so wonderfully (expletive)-up."
"Heretic," which opens in theaters Friday, is directed by Scott Beck and Bryan Woods, co-writers of "A Quiet Place." In Grant's hands, Mr. Reed is a divinely good baddie — a scholarly creep whose wry monologues pull from a wide range of references, including, fittingly, Radiohead's "Creep."
In an interview, Grant spoke about these and other facets of his character, his journey... Read More