By Derrik J. Lang, Entertainment Writer
LOS ANGELES (AP) --It seems the Electronic Entertainment Expo is no longer a man's world.
During this year's video game extravaganza, a variety of women – virtual and otherwise – have been featured more prominently than in past years of the annual trade show where game makers highlight their forthcoming creations. In presentations and on the expo floor, a sizeable number of women have appeared on stages, within games and in crowds.
Microsoft, for instance, kicked off its E3 presentation with 343 Industries head Bonnie Ross introducing a "Halo 5: Guardians" cooperative gameplay demo that featured men and women playing together as male and female members of Spartan Locke's squad. The company later hyped "ReCore" and "Rise of the Tomb Raider," which both feature female heroines.
"We're about everybody playing games, and we want to represent that in the content that we put on screen," said Phil Spencer, Microsoft's head of Xbox. "We opened the show with Bonnie. She's got such authenticity as someone who has been with Xbox a long time, running our biggest franchise and being a spokesperson for the platform, the industry and 'Halo.'"
Ubisoft, which came under fire at last year's E3 for revealing that female avatars wouldn't be an option in "Assassin's Creed: Unity," reversed course Monday by focusing on female "Assassin's Creed: Syndicate" co-star Evie. The publisher also brought Angela Bassett on stage to announce she was portraying the first-ever female boss in "Tom Clancy's Rainbow Six: Siege."
Others introduced all-new female protagonists, including bow-wielding huntress Aloy of "Horizon Zero Dawn" and 10-year-old blind girl Rae of "Beyond Eyes." Bethesda Softworks announced Sunday that stealth sequel "Dishonored 2" would feature a female co-star and post-apocalyptic "Fallout 4" would allow players to create male or female avatars of different races.
"We've always believed that this is not a boys' club and should never be a boys' club," said Reggie Fils-Aime, CEO of Nintendo of America, who is Haitian-American. "That mentality permeates our games and our corporate environment. We believe in a full range of diversity. I mean, look at me in terms of representing a diverse point of view for our company."
The boost in visibility for women at E3 was just as noticeable in the real world as it was in the virtual world with such developers as "Star Wars: Battlefront" senior producer Sigurlina Ingvarsdottir and "Mirror's Edge: Catalyst" senior producer Sara Jansson on stage at Electronic Arts' briefing to present their titles.
"It creates a different dynamic," said Patrick Soderlund, executive vice president at EA Studios. "I've always tried to have a good balance of men and women on the teams I lead. I think the balance is the right one. The important part is that if you're a man or woman, it doesn't really matter, as long as you're the right person for the job."
In recent years, the industry has rallied in support of gender diversity, especially over the last year when an online campaign began targeting women and others in gaming for criticizing the lack of diversity and how women are portrayed. For game makes, diversity must start in studios before it can extend into living rooms.
"Creatively, it's far more inspiring to have a diverse group of viewpoints to incorporate into your storytelling and experiences," said Shannon Loftis, head of publishing at Microsoft Game Studios. "The more diverse people that we can get behind and into game development, the more diverse characters we see represented in game development."
While the change has been remarkably noticeable at this year's E3, there are still several games that feature provocative imagery of women and a few female models – so-called "booth babes" – who are hired to attract attention and lure attendees into E3 booths within the cavernous Los Angeles Convention Center.
"If you look at the number of industry talks at this past D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, Game Developers Conference and South by Southwest, it's a primary topic among developers," said Michael Gallagher, president of the Entertainment Software Association. "I think the outcome of such discussions is something like 'FIFA' now including women's teams. We'll see more of it."
Review: Writer-Director Coralie Fargeat’s “The Substance”
In its first two hours, "The Substance" is a well-made, entertaining movie. Writer-director Coralie Fargeat treats audiences to a heavy dose of biting social commentary on ageism and sexism in Hollywood, with a spoonful of sugar- and sparkle-doused body horror.
But the film's deliciously unhinged, blood-soaked and inevitably polarizing third act is what makes it unforgettable.
What begins as a dread-inducing but still relatively palatable sci-fi flick spirals deeper into absurdism and violence, eventually erupting — quite literally — into a full-blown monster movie. Let the viewer decide who the monster is.
Fargeat — who won best screenplay at this year's Cannes Film Festival — has been vocal about her reverence for "The Fly" director David Cronenberg, and fans of the godfather of body horror will see his unmistakable influence. But "The Substance" is also wholly unique and benefits from Fargeat's perspective, which, according to the French filmmaker, has involved extensive grappling with her own relationship to her body and society's scrutiny.
"The Substance" tells the story of Elisabeth Sparkle, a famed aerobics instructor with a televised show, played by a powerfully vulnerable Demi Moore. Sparkle is fired on her 50th birthday by a ruthless executive — a perfectly cast Dennis Quaid, who nails sleazy and gross.
Feeling rejected by a town that once loved her and despairing over her bygone star power, Sparkle learns from a handsome young nurse about a black-market drug that promises to create a "younger, more beautiful, more perfect" version of its user. Though she initially tosses the phone number in the trash, she soon fishes it out in a desperate panic and places an order.
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