Looking to the future of game development, Autodesk is advancing its toolset for indie game makers with innovative updates to its Stingray Game Engine and Maya LT 2016 3D animation and modeling software.
Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.
Stingray v1.2 Highlights:
— Expanded VR Support: Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
— Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
— Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.
Maya LT 2016 Extension 3 Highlights:
— Rigging Advances: New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
— Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
— Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.
Sam Abbott, COO at Compulsion Games, recently shared, “We chose Maya LT because it is affordable and has pretty much everything we need for asset creation (modeling/texture baking). Subscribing to Maya LT allows us to equip a growing team more easily and always have the most up-to-date tools available. And, Maya LT is probably the best quality for cost software in the industry right now, and we’re really happy using it.”
Stingray v1.2 has just become available for subscription customers to download and runs $30 US MSRP per month. Maya LT 2016 Extension 3 will be available for download to customers on subscription April 18, 2016, and includes access to Stingray v1.2 in the monthly subscription fee.
Object & Animal Signs Director Alana O’Herlihy To Its Global Roster
Object & Animal has added multidisciplinary artist, photographer and director Alana O’Herlihy to its roster for exclusive worldwide representation spanning commercials, branded content and music videos. This marks the first production house representation for O’Herlihy. Her portfolio encompasses a wide range of visual artistry, from directing films and music videos to creating photographic stills. Known for a unique blend of analog and digital mediums, O’Herlihy’s work includes leading brands and top-tier magazines, where her vision consistently sparks conversation and brings heightened visibility to her subjects. Her glamorous, campy style pushes the boundaries of conventional artistry. Among her notable directorial credits is the Miley Cyrus music video “Prisoner” featuring Dua Lipa. “Alana’s ability to seamlessly merge old mediums with cutting-edge processes is a testament to her boundless creativity,” said Emi Stewart, executive producer at Object & Animal. “Her work challenges conventions while celebrating the visual grandeur of both past and present.” Object & Animal maintains offices in London, Los Angeles and New York. Read More