By Robert Goldrich
The role of brands is evolving before our eyes, as reflected on varied and various fronts. Take, for example, three of the spots nominated for this year’s primetime Emmy—Procter & Gamble’s “The Talk,” the Monica Lewinsky anti-bullying PSA “In Real Life,” and Apple’s ”Earth: Shot on iPhone.”
The latter is a love note to planet Earth and a poignant reminder that our environment is precious. “In Real Life” portrays people publicly acting out real online comments to illustrate that at the receiving end of every comment is a real person. While the bullies and the recipients of denigrating talk in the PSA are actors, those who intervene to stop the bullying are real people, which gives a life-affirming tone to the work. And “The Talk” features different African-American parents telling their kids about the dangers of racism. In one of this piece’s most moving moments, a girl behind the wheel of a car insists she’s a good driver and her mom doesn’t need to tell her what to do if she gets pulled over. Mom has to explain to her daughter, “This is not about you getting a ticket. This is about you not coming home.”
In this week’s Chat Room, John Leverence, sr. VP of awards at the Television Academy, observed that these three nominated ads help to raise social awareness of key issues and elicit heartfelt empathy.
Just a couple of weeks ago at the first stop of the AICP Awards road tour in L.A., Matt Miller, AICP CEO/president, observed that brand stewards are more and more serving as “citizens of the world,” taking responsibilities as human beings to make the world a better place. Brands, he said, are increasingly feeling the need to stand for something.
And in SHOOT's Mid-year Survey, Craig Allen, head of integrated production, Venables Bell & Partners, said, “It’s impossible to ignore today’s polarized society and the current state of distrust and uncertainty in the US, which affects who we look to for information and inspiration, and how we process messages too. Consequently, this is shifting the role that brands play in our culture and what consumers need from them nowadays, which extends far beyond the products that they sell. It’s been great to see many brands rise to the occasion, take a stand on key issues that reflect their values, and do their part to create positive change. It seems that the brands that don’t take an active role will quickly become irrelevant.”
Cinesite expands XR capabilities with hiring of Adipat Virdi as exec director
Cinesite has appointed Adipat Virdi as executive director, XR (global). The U.K.-based Virdi joins Cinesiteโs leadership team and will oversee the companyโs XR initiatives worldwide.
With a proven track record in XR and immersive technologies, Virdi brings over two decades of experience. He has a background in experience design and immersive storytelling, skills which he has brought to projects for a wide range of major brands and organizations such as BBC, Sony, Netflix, Virgin Atlantic, HSBC, Cosworth, Harbour Immersive, NASA, Charlotte Tilbury, Balenciaga, Lamborghini, Nike, IoC, Real Madrid and PagoNXT, among others. Virdi specializes in developing immersive storytelling frameworks for both social and commercial impact. He joins Cinesite from Facebook (Meta), where he was the global creative product lead for immersive, spearheading the emerging platforms teamโs exploration of VR/XR and immersive experiences.
Cinesite CEO Antony Hunt said of Virdi, โHis expertise in XR will be invaluable as we continue to push the boundaries of immersive storytelling and expand our offerings in this rapidly growing market.โ
Virdi will drive Cinesiteโs XR strategy, foster collaboration across the companyโs global studios, and explore new opportunities for XR applications in entertainment, fashion, the automobile industry, and beyond.
โAt Cinesite, our decades of experience crafting stunning visual effects for Hollywood blockbusters have equipped us with a unique understanding of storytelling and immersion,โ said Virdi. โNow, weโre excited to leverage this expertise to create XR experiences that truly transport audiences into the heart of the action. Our goal is to make them feel like they can choose to be main characters and... Read More