Creative Audio House Delivers Signature Sound For Action-Packed 13-Minute Film Based On Popular Video Game
Set in the year 2027, the sci-fi adventure “Human Revolution – Deus Ex,” which launched this week on Machinima.com’s Machinima Prime channel, imagines a dystopian society in which multinational corporations are larger than national governments and one man – equal parts human and machine – is determined to destroy the system. Director/writer/actor Moe Charif turned to sound design/audio house HOBO to craft an audio landscape as intricate and immersive as the visual one he created.
“When I saw the rough cut of Moe’s initial trailer, I knew this was something we were going to be proud of,” Howard Bowler, HOBO’s President says. “It looked incredible, and this film gives us the opportunity to put our sound design capabilities toward something totally different. Moe’s action sequences were extremely well thought out visually and we were gratified that he was open to some experimentation sonically.”
Featuring sound design and audio mix from HOBO’s Diego Jimenez, “Human Revolution” is based on the videogame of the same name. The 13-minute film focuses on Adam Jensen (played by Charif), a security manager at a biotechnology firm who was mortally wounded in a terrorist attack and forced to undergo radical life-saving surgeries, replacing parts of his body with robotic prostheses. Jensen has to work quickly to save the life of ex-girlfriend Megan Reed, a top scientist at the company.
“The visuals inspired me,” Jimenez says. “Moe had worked with a few different sound designers and just wasn’t satisfied – he wanted to experiment differently with the audio. So we ended up recording and sampling some raw sounds at extremely high sample rates, like clanging metal and sandpaper, and then drastically altering it digitally. For us, it’s always about the cinematic experience for the viewers. Good sound enhances that experience. Each step in the process we would ask ourselves, ‘What do we want the viewers to feel now?’”
Jimenez notes that because the film was shot in multiple interior locations it was difficult challenging to match the production sound so that it all sounded consistent. Every scene required an intensive amount of sonic elements to create the futuristic ambience essential to the film.
For Charif, who first worked with HOBO and Jimenez on the film’s trailer before bringing them the entire film project, working with a sound designer who could pick up on the subtle tonal shifts was essential.
“I always say that sound can make or break a film, and that's especially true of this project,” Charif says. “When I work with good artists, I always give them the freedom to be creative, and we experimented a bit until we got something that worked. I was looking for a specific sound that depicted the robotic and electronic nature of the characters while sounding cool and realistic. I’m very happy with the end result — HOBO was great to work with and I think Diego's work speaks for itself. “
About HOBO:
HOBO is an audio post production company dedicated to creating an exceptional listening experience. With a growing staff and client list, HOBO has earned the trust of some of the most iconic brands and companies in the world. Make yourself at HOBO. www.hoboaudio.com
Web Resources:
Click here to watch “Human Revolution”:
https://www.youtube.com/user/MachinimaPrime
Click here to watch “Human Revolution” trailer:
http://www.youtube.com/watch?v=STtw4INonsY&list=UUkzRDjtq4ngMADh45j2KsJQ&feature=share&index=2
Video Credits
Client: D-Code Films Project: “Human Revolution”
Production: D-Code Films, New York, NY
Written and Directed by Moe Charif, Produced by Moe Charif and Giovanni Mancini, Director of Photography Angel Barroeta, Visual Effects Mauro Rondan, Stylist JR Martinez, Costume Design JR Martinez, Gordon Tarpley, Stunt Choreographer/2nd Unit Director Juan C. Bofill
Sound Design/Audio Post: Hobo, New York, NY
President Howard Bowler, Sound Designer/Audio Mix Diego Jimenez
For complete credits click here: http://www.dcodefilms.com/hr-credits.html
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