Motion Theory (MTh) directorial team Akama was recently tapped by Ubisoft to create a short animated trailer for the upcoming platform game Rayman Legends. Debuted at the 2013 Electronic Entertainment Expo (E3), Akama’s Alexandre Ada and Cedric Jeanne handled everything on the project from design and modeling to effects and animation.nnAfter discussing concepts with Rayman game designer Michel Ancel, Akama created a storyboard and an animatic to guide production. Given the depth of the game, it was a challenge to select which aspects to highlight. Ultimately, the trailer serves as an introduction to Barbara, a new battle-axe wielding character that is outfitted in a Viking-inspired getup and sports long tresses as fiery as her personality.nn”Barbara is never afraid, can endure tough situations and is a scrappy fighter. We had to make sure all that was conveyed within a short amount of time, while also featuring interesting game environments and a few enemies. We also wanted to match the visual tone of the game, making everything bright and colorful,” explained Alexandre Ada, Akama.nnUsing hundreds of drawings, pictures and matte paintings of Rayman Legends as reference, Akama was also inspired by work from various animated films and images by different artists. Leveraging a deep creative technology background, the pair completed the roughly :60 trailer in only two months.nn”The Rayman universe is exciting so we really enjoyed working in it and we are proud of the end result,” Ada said.nnThe multiplayer, cross-platform title is slated for a September 3, 2013 release. nn
nTo see the Rayman Legends E3 trailer click here.nnCreditsnClient: UbisoftnProduction: UbisoftnProducer: Nicolas BouchetnExecutive Producer: Sophie PenzikinnDirector: AkamanAnimation & Post Production: Akama StudionProducer: Emilie Nicodexn3D Supervisor: St�phane Montel, Mhamed ElmezouednnAbout MThnMTh is a creative home for directors with a sharp visual and narrative focus. Roster directors include: Akama, Atanasio + Martinez, Mathew Cullen, Guillaume de Fontenay, Jesus de Francisco, Guillermo del Toro, Grady Hall, Brent Jones, Mark Kudsi, Christopher Leone, M�rlind & Stein, Mark Palansky, Chris Riehl, Syyn Labs and Arni Thor Jonsson. www.motiontheory.com
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Goldcrest Post Speeds Delivery of “Severance” Season Two
The New York Times recently wrote that the just-released Season Two of Severance will “blow your mind”—and we couldn’t agree more. Created by Dan Erickson and Ben Stiller, the Apple TV+ drama is smart, spellbinding, distinctly original and packed with surprises. For those who aren’t already devoted fans, the show centers on Mark Scout (Adam Scott), leader of a team at Lumon Industries, whose employees have undergone a “severance” procedure that surgically divides their memories between their work and personal lives. Goldcrest Post provided post services for both seasons of the show, including picture editorial support, sound editorial, ADR and sound mixing. Editorial for Season One began in 2020. Due to the restrictions imposed by the pandemic, Goldcrest supplied both onsite production offices and edit suites, and remote editing systems for individual editors, with everything linked to a central server. "Mixing at Goldcrest with our team has been a great experience,” says Stiller. “Bob and Jacob are in sync with our creative process and so good at what they do that the experience is always one where it's about how we can enhance the creative vision, with a baseline of knowing everyone is totally committed to making something as good as it can be." Diana Dekajlo, the show’s co-producer, says that the arrangement worked so well, they chose to continue the hybrid approach for Season Two. “We’re a remote friendly show,” she explains. “Whether we’re at Goldcrest, our studio in the Bronx or at home, our workflow is seamless. I conduct remote daily meetings with my immediate staff, and weekly meetings with editorial and VFX, and we talk to each other as if we were just down the hall. It makes for great staff... Read More