Making real people suddenly turn into the surreal, two-dimensional Nintendo Game Boy Advance characters required some pretty wild filming and post techniques in "Concourse," via Leo Burnett USA, Chicago. Shoot Online subscribers may read this week’s Top Spot of the Week in full by accessing the Current Issue in the Members Area.
CLIENT
Nintendo/Game Boy Advance.
PRODUCTION CO.
Go film, bicoastal.
Rad-ish (Moritz Friedel and Christoph Chrudimak), directors; Thommy Wildner, DP; Robert Wherry and Jonathan Weinstein, executive producers; David Wolfson, line producer. Shot at Filmstadt Wien, Vienna.
AGENCY
Leo Burnett USA, Chicago.
Jonathan Hoffman, executive VP/executive creative director; John Brockenbrough, senior VP/creative director; Dustin Smith, VP/associate creative director/art director; Desmond La Velle, associate creative director/copywriter; Michael Antonucci, VP/senior producer.
EDITORIAL
Gerd Berner, Hamburg, Germany.
Gerd Berner, editor.
POST/VISUAL EFFECTS
Ed Chapman, Los Angeles.
Ed Chapman, visual effects supervisor/post producer.
Framestore, London.
Murray Butler and Avtar Bains, Inferno operators; Sharon Lock, 2-D paint artist; Kirsty Cleminson-Edwards, postproduction producer.
The Mill, London.
Fergus McCall, colorist; Austen Humphries, producer.
AUDIO POST
Another Country, Chicago.
John Binder, mixer.
MUSIC/SOUND DESIGN
Asche & Spencer, Minneapolis.
Chris Beaty, composer/sound designer; Thad Spencer, creative director.